I’m an experienced 3D artist located in Boston, MA, USA. I’m Technical Art Manager for educational software company Visible Body. I’m open to freelance character and prop modeling opportunities.
My specialties are modeling, texturing, and materials of organic and hard-surface models. I can do realistic and stylized, high-poly and low-poly. My experience includes real-time and pre-rendered work on games, interactive educational software, VR and AR projects, and photoreal visualization. My skills include mentoring, leadership, strategic decisionmaking, managing projects, communicating in large and small groups, and clear technical writing.
My hobbies include playing guitar, listening to music, reading science fiction, writing, drawing, studying anatomy, and of course indulging in what got me into art in the first place – reading comics and playing video games!