• Organic & hard-surface high-res sculpts, retopology, UVs, map baking, materials, in-engine asset setup
  • Texturing using photo compositing, procedurals, & handpainting; knowledge of PBR theory & best practices
  • Figure drawing, anatomy, color theory, principles of design, composition, lighting
  • Leadership, project management, mentoring, technical writing, cross-functional stakeholder communication
Maya ZBrush Photoshop Substance Painter 3DCoat
3ds Max Unity V-Ray Substance Designer Topogun
Technical Art Manager Visible Body Boston, MA Jan 2021 – Present
  • Standardize, document, & teach 3D art practices
  • Streamline pipeline of 3D assets going from art team to software development team
  • Work with Product Owners, Senior Artists, & Art Director to align improvement initiatives with company priorities
3D Character Artist Poorly Timed Games Remote Jul 2020 – Present
  • Model & texture 3D characters for unannounced title. Collaborate with Concept Artists & Art Director
3D Art Manager, 3D Operations Wayfair, LLC Boston, MA Mar 2018 – Jul 2020
  • Identify pipeline needs; propose, lead, & execute cross-team projects; measure business impact & iterate
  • Lead artist team R&Ding techniques for creating photoreal complex surfaces like wicker and fur
  • Define & document technical standards to ensure internal & external artists hit target 3D model quality
Senior Artist, 3D Visualization Wayfair, LLC Boston, MA Dec 2016 – Mar 2018
  • Lead artist team creating models, materials, lighting, & renders for photoreal images in 3ds Max and V-Ray
  • Work with Seniors to document & teach team standards, and grow the team from 5 to 60 artists in 1 year
Technical Artist, Wayfair Next Wayfair, LLC Boston, MA Feb 2016 – Dec 2016
  • Create models, materials, and textures, and develop 3D workflows, for VR & AR apps on desktop & mobile
  • Work cross-functionally with engineers (real-time optimization) and creative & copywriting teams (UX & UI)
Adjunct Instructor Mount Ida College Newton, MA Sep 2015 – May 2017
  • Teach 3D modeling, texturing, lighting, & rendering to Game Art and Animation Bachelor’s students
Freelance 3D Artist Various clients Remote Aug 2009 – present
  • Hard-surface & organic models, textures, & materials for unannounced title by indie studio Superscience LLC
  • 3D asset creation, optimization, and R&D for Archimedes Digital – augmented reality and virtual reality projects in the humanities and academia, on Google Cardboard/Daydream and Tango-enabled Android devices
  • Cartoon style character models & textures for Rocketcat Games title Dad by the Sword. Platform: PC
3D Artist, Technical Artist VivEd Learning Iowa City, IA Jun 2008 – Jul 2014
  • Create dissectable models for real-time interaction on PC, mobile, web, & VR for K-12, colleges, & med schools
  • Human & animal anatomy, spaceships, microbiology, environments, & props
  • Create textures for 3D version of Atlas of Human Anatomy, based on Frank Netter MD’s medical illustrations
  • Custom shaders via node-based editor, set up art assets in Unity, lighting, particle FX, material & texture library
3D Modeler & Texurer Liquid Development Portland, OR Oct 2006 – Apr 2008
  • Organic & hard-surface models, textures, LODs, collisions for AAA clients for PS3, PC, & Xbox 360 games
  • May’s Journey (Chaima Jemmali, Ph.D. project, Northeastern University): Handpainted 3D characters for educational computer programming game. Web and PC.
  • Patio Playground (Wayfair): Materials, textures, models, lighting, performance optimization, UI, UX for sandbox VR experience. Oculus Rift.
  • MorgantinaVR (Archimedes Digital): Environment & prop models, textures, in-engine setup. Advise real-time best practices. R&D. Balance historical accuracy with consistent visuals for archaelogical reconstruction of ancient city. Vive, Gear VR, Cardboard/Daydream, Tango.
  • Cyber-Anatomy and Cyber Science 3D (VivEd Learning): Organic & mechanical models, textures, in-engine art asset setup, performance optimization. PC, web, mobile, zSpace.
  • Rockband (Liquid Development. Client: Harmonix): Model and texture musical instrument props and set up in proprietary engine. PS3, X360.
  • Warhawk (Liquid Development. Client: Incognito): Environment models, LODs, collision meshes. Playstation 3.
  • Freaky Creatures (Liquid Development. Client: Abandon Interactive): Environment & prop models & textures. PC, mobile.
Media Arts & Animation, Bachelor of Science The Art Institute of Portland Portland, OR Jul 2002 – Jun 2007
Creating Stylized Game Assets CGMA online course Apr 2020 – Jul 2020
Advanced Video Game Character Creation online course Apr 2014 – Jun 2014
Figure Construction and atelier classes Academy of Realist Art Boston, MA Sep 2013 – May 2014