SKILLS
  • Organic & hard-surface, digital sculpting, low-poly modeling, retopo, UVs, map baking, optimizing assets & in-engine setup
  • Materials & texturing using photo compositing, procedurals, & handpainting; knowledge of PBR theory & best practices
  • Figure drawing, anatomy, color theory, principles of design, composition, lighting
  • Leadership, project management, mentoring, hiring, technical writing, cross-functional stakeholder communication
SOFTWARE
Maya ZBrush Photoshop Substance Painter 3DCoat
3ds Max Unity V-Ray Substance Designer Topogun
EMPLOYMENT HISTORY
Technical Art Manager Visible Body Boston, MA Jan 2021 – Present
  • Standardize, document, & teach 3D art practices
  • Streamline pipeline of 3D assets going from art team to software development team
  • Work with Product Owners, Senior Artists, & Art Director to align improvement initiatives with company priorities
3D Character Artist Poorly Timed Games Remote Jul 2020 – May 2021
  • Model & texture 3D characters for unannounced title. Collaborate with Concept Artists & Art Director
3D Art Manager, 3D Operations Wayfair, LLC Boston, MA Mar 2018 – Jul 2020
  • Identify pipeline needs; propose, lead, & execute cross-team projects; measure business impact & iterate
  • Lead artist team R&Ding techniques for creating photoreal complex surfaces like wicker and fur
  • Define & document technical standards to ensure internal & external artists hit target 3D model quality
Senior Artist, 3D Visualization Wayfair, LLC Boston, MA Dec 2016 – Mar 2018
  • Lead artist team creating models, materials, lighting, & renders for photoreal images in 3ds Max and V-Ray
  • Work with Seniors to document & teach team standards, and grow the team from 5 to 60 artists in 1 year
Technical Artist, Wayfair Next Wayfair, LLC Boston, MA Feb 2016 – Dec 2016
  • Models, materials, textures, lighting, performance optimization, UI, UX, pipeline advising
    • Title: Patio Playground. Platform: Oculus Rift
    • Title: IdeaSpace. Platform: Google Daydream
    • Title: WayfairView. Platform: Tango Android devices. This became the View in 3D feature of Wayfair’s mobile app
Adjunct Instructor Mount Ida College Newton, MA Sep 2015 – May 2017
  • Teach 3D modeling, texturing, lighting, & rendering to Game Art and Animation Bachelor’s students
Freelance 3D Artist Various clients Remote Aug 2009 – present
  • Stylized handpainted character models/textures for educational game to teach computer programming to kids
    • Title: May’s Journey. Client: Chaima Jemmali, Northeastern University, & UC Santa Cruz. Platform: PC, Web.
  • 3D asset creation, optimization, and R&D for virtual reality reconstruction of ancient historical site
    • Title: MorgantinaVR. Client: Archimedes Digital. Platform: Google Cardboard/Daydream, Tango Android devices
  • Cartoon style comedic character models & textures for first-person swordplay game
    • Title: Dad by the Sword. Client: Rocketcat Games. Platform: PC.
3D Artist, Technical Artist VivEd Learning Iowa City, IA Jun 2008 – Jul 2014
  • Create dissectable models for educational apps on PC, mobile, web, and VR platforms for K-12, colleges, & med schools
  • Models, UVs, textures, materials of human & animal anatomy, spaceships, microbiology, environments, & props
  • Create textures for 3D version of Atlas of Human Anatomy, based on Frank Netter MD’s medical illustrations
  • Custom shaders via node-based editor, Unity art asset optimization, lighting, particle FX, maintain material & texture library
3D Modeler & Texurer Liquid Development Portland, OR Oct 2006 – Apr 2008
  • Organic & hard-surface models, textures, LODs, collisions for AAA clients
    • Title: Rockband. Client: Harmonix. Platform: Playstation 3 & Xbox 360
    • Title: Warhawk, including Operation: Omega Dawn expansion. Client: Incognito. Platform: Playstation 3
    • Title: Killzone 2. Client: Guerilla Games. Platform: Playstation 3
 EDUCATION
Media Arts & Animation, Bachelor of Science The Art Institute of Portland Portland, OR Jul 2002 – Jun 2007
Creating Stylized Game Assets CGMA online course Apr 2020 – Jul 2020
Advanced Video Game Character Creation CGsociety.org online course Apr 2014 – Jun 2014
Figure Construction and atelier classes Academy of Realist Art Boston, MA Sep 2013 – May 2014