Technical Art Manager |
Visible Body |
Boston, MA |
Jan 2021 – Present |
- Standardize, document, & teach 3D art practices
- Streamline pipeline of 3D assets going from art team to software development team
- Work with Product Owners, Senior Artists, & Art Director to align improvement initiatives with company priorities
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3D Character Artist |
Poorly Timed Games |
Remote |
Jul 2020 – May 2021 |
- Model & texture 3D characters for debut title Grim Tranquility. Collaborate with Concept Artists & Art Director
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3D Art Manager, 3D Operations |
Wayfair, LLC |
Boston, MA |
Mar 2018 – Jul 2020 |
- Identify pipeline needs; propose, lead, & execute cross-team projects; measure business impact & iterate
- Lead artist team R&Ding techniques for creating photoreal complex surfaces like wicker and fur
- Define & document technical standards to ensure internal & external artists hit target 3D model quality
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Senior Artist, 3D Visualization |
Wayfair, LLC |
Boston, MA |
Dec 2016 – Mar 2018 |
- Lead artist team creating models, materials, lighting, & renders for photoreal images in 3ds Max and V-Ray
- Work with Seniors to document & teach team standards, and grow the team from 5 to 60 artists in 1 year
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Technical Artist, Wayfair Next |
Wayfair, LLC |
Boston, MA |
Feb 2016 – Dec 2016 |
- Models, materials, textures, lighting, performance optimization, UI, UX, pipeline advising
- Title: Patio Playground. Platform: Oculus Rift
- Title: IdeaSpace. Platform: Google Daydream
- Title: WayfairView. Platform: Tango Android devices. This became the View in 3D feature of Wayfair’s mobile app
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Adjunct Instructor |
Mount Ida College |
Newton, MA |
Sep 2015 – May 2017 |
- Teach 3D modeling, texturing, lighting, & rendering to Game Art and Animation Bachelor’s students
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Freelance 3D Artist |
Various clients |
Remote |
Aug 2009 – present |
- Stylized handpainted character models/textures for educational game to teach computer programming to kids
- Title: May’s Journey. Client: Chaima Jemmali, Northeastern University, & UC Santa Cruz. Platform: PC, Web.
- 3D asset creation, optimization, and R&D for virtual reality reconstruction of ancient historical site
- Title: MorgantinaVR. Client: Archimedes Digital. Platform: Google Cardboard/Daydream, Tango Android devices
- Cartoon style comedic character models & textures for first-person swordplay game
- Title: Dad by the Sword. Client: Rocketcat Games. Platform: PC.
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3D Artist, Technical Artist |
VivEd Learning |
Iowa City, IA |
Jun 2008 – Jul 2014 |
- Create dissectable models for educational apps on PC, mobile, web, and VR platforms for K-12, colleges, & med schools
- Models, UVs, textures, materials of human & animal anatomy, spaceships, microbiology, environments, & props
- Create textures for 3D version of Atlas of Human Anatomy, based on Frank Netter MD’s medical illustrations
- Custom shaders via node-based editor, Unity art asset optimization, lighting, particle FX, maintain material & texture library
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3D Modeler & Texurer |
Liquid Development |
Portland, OR |
Oct 2006 – Apr 2008 |
- Organic & hard-surface models, textures, LODs, collisions for AAA clients
- Title: Rockband. Client: Harmonix. Platform: Playstation 3 & Xbox 360
- Title: Warhawk, including Operation: Omega Dawn expansion. Client: Incognito. Platform: Playstation 3
- Title: Killzone 2. Client: Guerilla Games. Platform: Playstation 3
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