3D Character Artist | Poorly Timed Games | Remote | Jul 2020 – Present |
- Model & texture 3D characters for unannounced title. Collaborate with Concept Artists & Art Director
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3D Art Manager, 3D Operations | Wayfair, LLC | Boston, MA | Mar 2018 – Jul 2020 |
- Identify pipeline needs; propose, lead, & execute cross-team projects; measure business impact & iterate
- Lead artist team R&Ding techniques for creating photoreal complex surfaces like wicker and fur
- Define & document technical standards to ensure internal & external artists hit target 3D model quality
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Senior Artist, 3D Visualization | Wayfair, LLC | Boston, MA | Dec 2016 – Mar 2018 |
- Lead artist team creating models, materials, lighting, & renders for photoreal images in 3ds Max and V-Ray
- Work with Seniors to document & teach team standards, and grow the team from 5 to 60 artists in 1 year
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Technical Artist, Wayfair Next | Wayfair, LLC | Boston, MA | Feb 2016 – Dec 2016 |
- Create models, materials, and textures, and develop 3D workflows, for VR & AR apps on desktop & mobile
- Work cross-functionally with engineers (real-time optimization) and creative & copywriting teams (UX & UI)
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Adjunct Instructor | Mount Ida College | Newton, MA | Sep 2015 – May 2017 |
- Teach 3D modeling, texturing, lighting, & rendering to Game Art and Animation Bachelor’s students
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Freelance 3D Artist | Various clients | Remote | Aug 2009 – present |
- Hard-surface & organic models, textures, & materials for unannounced title by indie studio Superscience LLC
- 3D asset creation, optimization, and R&D for Archimedes Digital – augmented reality and virtual reality projects in the humanities and academia, on Google Cardboard/Daydream and Tango-enabled Android devices
- Cartoon style character models & textures for Rocketcat Games title Dad by the Sword. Platform: PC
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3D Artist, Technical Artist | VivEd Learning | Iowa City, IA | Jun 2008 – Jul 2014 |
- Create dissectable models for real-time interaction on PC, mobile, web, & VR for K-12, colleges, & med schools
- Human & animal anatomy, spaceships, microbiology, environments, & props
- Create textures for 3D version of Atlas of Human Anatomy, based on Frank Netter MD’s medical illustrations
- Custom shaders via node-based editor, set up art assets in Unity, lighting, particle FX, material & texture library
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3D Modeler & Texurer | Liquid Development | Portland, OR | Oct 2006 – Apr 2008 |
- Organic & hard-surface models, textures, LODs, collisions for AAA clients for PS3, PC, & Xbox 360 games
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